A Decade Later, Life Is Strange Still Can’t Decide Chloe’s Fate — and Fans Are Not Happy

The fifth and final episode of Life Is Strange first released in October 2015, and one of its closing moments — a choice between saving Chloe Price or Arcadia Bay — has remained a notable part of the series’ legacy. The game records player choices, and the official statistics show that **52%** of players chose to save Chloe in that final decision.

1. The choice and player stats
2. Chloe’s role in the original game
3. Double Exposure (2024) and Chloe’s absence
4. Television adaptation and canonical questions

The choice and player stats

In the original Life Is Strange, Episode 5 presents players with a final binary decision: sacrifice Arcadia Bay and its residents to save Chloe, or sacrifice Chloe to save the town. The game tracks how players answered that decision, and the recorded statistic is that 52% of players saved Chloe. Therefore, the ending remains a frequent reference point in discussions about the game.

Chloe’s role in the original game

Chloe Price is a central character throughout Life Is Strange. The narrative and character interactions position her as Max Caulfield’s close friend and focal relationship, and the story repeatedly shows Chloe in situations where she faces danger. Consequently, many players experience the game’s plot through her relationship with Max.

Double Exposure (2024) and Chloe’s absence

Life is Strange: Double Exposure, released in 2024, continues to follow Max Caulfield in a story that involves alternate timelines and universe-jumping. However, the sequel does not include Chloe Price as an on-screen presence. If a player had sacrificed Chloe at the end of the first game, she is absent for obvious narrative reasons. Yet, if a player had saved Chloe previously, she is also not present in Double Exposure. In-game, Max explains that they “grew apart.”

Because Double Exposure centers on Max’s experiences across alternate realities, the absence of Chloe has prompted questions about how the series handles continuity and player-driven endings. For example, the title explores versions of events where characters’ fates differ between universes, and the treatment of Chloe varies depending on which timeline the story follows.

Television adaptation and canonical questions

There is a planned Life Is Strange television adaptation. As a result, the showrunners will face decisions about how to represent key characters and which version of the story to treat as canonical. Specifically, writers will need to decide how to handle Chloe Price’s fate and the way her relationship with Max is portrayed, because those elements were central to the original game’s reception.

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