Battlefield 6 Slams the Brakes on COD-Style Movement — DICE Reduces Slide-Jump Speed and Air Accuracy

DICE and EA say they will tune Battlefield 6’s movement after the open beta, reducing some of the speed and chaining that drew comparisons to twitch shooters. The developer highlighted planned changes to jumping, sliding and accuracy, and reiterated plans on player counts and map size ahead of the full release on October 10.
- What movement changes DICE will make and why.
- Notes on player counts, modes and map sizes.
- Official quotes from EA’s beta debrief and selected community reactions.
Movement adjustments explained
EA and DICE said the open beta showed movement that felt faster and more chaotic than many fans expected. Consequently, the team plans to slow some of that momentum. For example, horizontal speed carried from a slide into a jump has been reduced, and there will be a greater penalty for consecutive jumps, which lowers jump height when jumps are spammed. Additionally, firing while jumping or sliding will increase inaccuracy, making those maneuvers less reliable for winning gunfights.
In full, EA posted the following about planned movement tuning:
Momentum, especially horizontal speed, carried from a slide into a jump has been reduced. There is now a greater penalty for consecutive jumps, which lowers jump height when jumps are spammed. Firing while jumping or sliding will result in increased inaccuracy. These changes are designed to make sliding and jumping more situational, so they are no longer ideal options for engaging in gunfights, and will contribute to a gameplay pace that rewards skillful movement without becoming too fast or unpredictable.
Moreover, EA shared some beta statistics and player-preference data in the debrief. In the beta players favored the assault class most, while recon was the least popular pick. For full details see EA’s write-up:
debrief addressing what it learned
Player counts, modes and map sizing
EA said it will not increase player counts in certain modes like Rush despite feedback asking for larger teams. Instead, the publisher pointed players to modes such as Breakthrough, which supports up to 64 players. EA also noted previous experimentation with different player counts and argued higher counts can undermine the tactical gameplay it wants to preserve. For example, the post says:
“When a player tries to arm the M-COM while more than 20 opponents are defending, the intended gameplay becomes less tangible,”
Additionally, EA reminded players that the beta focused on smaller maps and that the full release will include expanded play areas. The teams are also still evaluating Battlefield 6’s current time-to-kill, but they did not share specific changes yet. As EA put it: “Finding the right balance is an ongoing process as everyone gets familiar with map size, lanes, and combat spaces.”
Community reaction
Some players welcomed the adjustments, saying the changes should steer Battlefield back toward a more methodical pace. Others reacted strongly to the original beta clips. For example, one Reddit commenter wrote,
“All those clowns jumping round corners and getting melted by BF fans are going to hate these changes,”
and another said,
“FOR THE LOVE OF ALL THAT IS HOLY, IT’S NOT COD,”
The Reddit thread with those reactions is available here:
Overall, EA and DICE have signaled that movement will be dialed back to better match traditional Battlefield pacing, while other elements like mode sizes and time-to-kill remain under consideration ahead of launch.