Beat Any Opponent: The Only Pokémon Legends: Z‑A Type Chart You’ll Ever Need

Whether you’re new to Pokémon or a longtime trainer, knowing which moves beat which types in Pokémon Legends: Z-A makes battles a lot easier. Below you’ll find a clear explanation of how type matchups work, plus a straightforward strength-and-weakness chart you can use in the field.
Pokémon Legends: Z-A type chart — strengths and weaknesses, explained
Pokémon Legends: Z-A type strength and weakness chart
1. Pokémon Legends: Z-A type chart — strengths and weaknesses, explained
2. Pokémon Legends: Z-A type strength and weakness chart
Pokémon Legends: Z-A type chart — strengths and weaknesses, explained
Types determine how much damage moves do in Pokémon Legends: Z-A. In short, some types are super effective and deal double damage, while others are not very effective and deal half damage. For example, Totodile’s water moves hit Tepig (a fire type) for double damage, but they deal only half damage to Chikorita (a grass type).
Also, many types have multiple strengths and weaknesses. For instance, water moves are strong versus fire, ground and rock, but weak to grass and electric. Because some Pokémon have two types, the modifiers can stack. Therefore, a dual-type Pokémon may take quadruple damage, half damage, or even neutral damage depending on the matchup. For example, Scyther (bug/flying) is doubly weak to rock moves, while Charizard (fire/flying) takes neutral damage from ice moves because ice is strong vs flying but weak vs fire.
Furthermore, Pokémon Legends: Z-A includes Mega Evolutions that can change a Pokémon’s type mid-battle. Thus, an attack that was once neutral could become super effective after a Mega Evolution. Keep that in mind when you plan counters.
Some moves simply have no effect against certain types. Below are the official immunities to watch for:
- Dragon-type moves have no effect on fairy-types.
- Electric-type moves have no effect on ground-types.
- Fighting-type moves have no effect on ghost-types.
- Ghost-type moves have no effect on normal-types.
- Ground-type moves have no effect on flying-types.
- Normal-type moves have no effect on ghost-types.
- Poison-type moves have no effect on steel-types.
- Psychic-type moves have no effect on dark-types.
Quick tips
First, try to lead with Pokémon that have a type advantage. Second, swap in resistances to absorb expected super-effective hits. Finally, remember Mega Evolutions can change type matchups mid-fight — so adapt on the fly.
Pokémon Legends: Z-A type strength and weakness chart
Below is a clear chart listing each type’s primary offensive targets (what it’s strong against) and the types that commonly threaten it (its weaknesses).
| Type | Strong Against | Weakness(es) |
|---|---|---|
| Bug | Grass, Dark, Psychic | Fire, Flying, Rock |
| Dark | Ghost, Psychic | Bug, Fairy, Fighting |
| Dragon | Dragon | Dragon, Fairy, Ice |
| Electric | Flying, Water | Ground |
| Fairy | Fighting, Dark, Dragon | Poison, Steel |
| Fighting | Dark, Ice, Normal, Rock, Steel | Fairy, Flying, Psychic |
| Fire | Bug, Grass, Ice, Steel | Ground, Rock, Water |
| Flying | Bug, Fighting, Grass | Electric, Ice, Rock |
| Ghost | Ghost, Psychic | Dark, Ghost |
| Grass | Ground, Rock, Water | Bug, Fire, Flying, Ice, Poison |
| Ground | Electric, Fire, Poison, Rock, Steel | Grass, Ice, Water |
| Ice | Dragon, Flying, Grass, Ground | Fighting, Fire, Rock, Steel |
| Normal | — | Fighting |
| Poison | Fairy, Grass | Ground, Psychic |
| Psychic | Fighting, Poison | Bug, Dark, Ghost |
| Rock | Bug, Fire, Flying, Ice | Fighting, Grass, Ground, Steel, Water |
| Steel | Fairy, Ice, Rock | Fighting, Fire, Ground |
| Water | Fire, Ground, Rock | Electric, Grass |
Use this chart as your quick reference in battle. In short: pick moves that target the defender’s weaknesses, watch for dual-type interactions, and remember that immunities override everything else. Good luck out there — and may your decisions be as sharp as a critical hit.