Every Battlefield 6 Map, Mapped — Interactive Guides & Mode Tips for All 9 Multiplayer Arenas

Battlefield 6 currently offers nine multiplayer maps, ranging from New York City to a Mediterranean isle and back again. Below, you’ll find interactive-map sections for each map, clear lists of the modes you can play, and icons that mark vehicles, turrets, objectives, and common tactical spots. All facts here are concrete, and the guide will be updated as maps and modes change.

    1. Empire State
  1. Iberian Offensive
  2. Liberation Peak
  3. Manhattan Bridge
  4. Mirak Valley
  5. New Sobek City
  6. Operation Firestorm
  7. Saints Quarter
  8. Siege of Cairo

Empire State

Interactive Map




Empire State is set in New York City. It supports both large and small-scale play, so objectives and spawn locations matter a lot. For example, Conquest and Breakthrough use multiple objective points across the map, while Squad Deathmatch and Team Deathmatch focus on tighter engagements.

Playable modes: Breakthrough, Conquest, Domination, King of the Hill, Squad Deathmatch, Team Deathmatch.

Iberian Offensive

Interactive Map




Iberian Offensive takes place on a Mediterranean island and emphasizes vehicle lanes and chokepoints. Consequently, Rush and Escalation tend to feature strong vehicle presence, whereas Domination and King of the Hill are more infantry-focused.

Playable modes: Conquest, Domination, Escalation, King of the Hill, Rush, Squad Deathmatch, Team Deathmatch.

Liberation Peak

Interactive Map




Liberation Peak mixes open terrain with built-up areas. Therefore, snipers and vehicle teams both find useful positions. Meanwhile, objective points for Breakthrough and Conquest are spread so squads must move between sectors.

Playable modes: Breakthrough, Conquest, Domination, Escalation, King of the Hill, Rush, Squad Deathmatch, Team Deathmatch.

Manhattan Bridge

Interactive Map




Manhattan Bridge returns to New York City with a focus on verticality and bridge crossings. As a result, ladders and ziplines appear as part of traversal, and choke points form at both ends of the bridge.

Playable modes: Breakthrough, Conquest, Domination, Escalation, King of the Hill, Rush, Squad Deathmatch, Team Deathmatch.

Mirak Valley

Interactive Map




Mirak Valley is a more open, rural map. Consequently, long sightlines favor ranged combat, although objective areas cluster into predictable sectors that teams contest repeatedly.

Playable modes: Breakthrough, Conquest, Domination, Escalation, Squad Deathmatch, Team Deathmatch.

New Sobek City

Interactive Map




New Sobek City blends narrow streets with open plazas. Thus, teams need to plan for both armored pushes and tight infantry fights. Moreover, objectives for Rush and Breakthrough require coordinated attacks across multiple lanes.

Playable modes: Breakthrough, Conquest, Domination, Escalation, King of the Hill, Rush, Squad Deathmatch, Team Deathmatch.

Operation Firestorm

Interactive Map




Operation Firestorm emphasizes wide fronts and vehicle combat, so Conquest and Breakthrough often center around armor and air control. At the same time, King of the Hill and Domination condense fights into predictable hotspots.

Playable modes: Breakthrough, Conquest, Domination, Escalation, King of the Hill, Rush, Squad Deathmatch, Team Deathmatch.

Saints Quarter

Interactive Map




Saints Quarter is the smallest of the nine maps, focused on close-quarters combat. Therefore, Domination and King of the Hill are the primary objective modes here, and both reward quick rotations and tight squad play.

Playable modes: Domination, King of the Hill, Squad Deathmatch, Team Deathmatch.

Siege of Cairo

Interactive Map




Siege of Cairo mixes urban blocks with open avenues, so objective control shifts between building interiors and street-level fights. As a result, teams must balance indoor clearing and vehicle suppression to hold objectives.

Playable modes: Breakthrough, Conquest, Domination, Escalation, King of the Hill, Rush, Squad Deathmatch, Team Deathmatch.

Note: This guide is a work in progress and will be updated as Battlefield 6 evolves and maps, modes, or objectives change.

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