Game Description
Gone Home, also known as Gone Home: A Story Exploration Game, sets you in an empty family house where your job is simple – figure out what’s going on. No battles, no timed quests, just you, your curiosity, and a bunch of clues scattered around a 1990s American home. Ever felt lost in your own house? This game gets that eerie, quiet vibe just right.
What’s Gone Home About?
You play as Katie, back from a year abroad, expecting a warm family reunion. Instead, the house is empty. So, where is everyone? The answer isn’t handed over easily. It takes poking around rooms, checking notes, and listening to old recordings. It’s like being in a mystery movie where you control the pace. No ghosts, no puzzles to stress about—just quiet discovery.
Key Features of Gone Home
- Slow-Paced Exploration: Take your time. No rush, no pressure.
- Story-Driven Gameplay: Learn about family secrets through objects and notes.
- Simple Interaction: Pick up, examine, and drop items easily.
- Atmospheric Setting: A detailed 1995 house filled with nostalgic touches.
- No Combat or Puzzles: Just pure narrative exploration.
Why Give It A Go?
If you’re tired of the usual shoot-and-run games, Gone Home offers a different pace. It’s relaxing but also makes you think. Ever wondered what stories your own family home holds? This game kind of feels like that. It’s not trying to blow your mind with fancy graphics. Built on the Unity engine, it keeps visuals simple and focuses on the story. That’s a nice change, right?
Heads Up
Not into action? Perfect. Looking for a laid-back experience with a subtle emotional punch? You got it. Just don’t expect explosions or monster chases here. Lesson learned: always check the attic for secrets. Seriously.
System requirements
- Minimum:
- Processor: 1.80 GHz
- Graphics: 512 MB VRAM
- Memory: 2 GB RAM
- Disk space: 2 GB HDD
- Operating system: Windows 7 SP1
