Inside Bloodborne’s Lost Levels: Unseen Maps and Secrets Revealed After 10 Years

Still Discovering Bloodborne’s Cut Content in 2025

Bloodborne, FromSoftware’s gothic action masterpiece from 2015, continues to surprise fans even in 2025. Despite no official sequel or remaster on the horizon, the community keeps uncovering new details about the game’s cut content and hidden secrets. Recently, we got an in-depth look at Bloodborne’s early level designs, revealing how the iconic world was pieced together before the final polish.

  • Insights into Bloodborne’s alpha design maps
  • How level connections evolved during development
  • The origins of the famous shortcut in the game
  • Behind-the-scenes look at FromSoftware’s level design philosophy
  • Where to find more discoveries by Lance McDonald

Exploring Bloodborne’s Early Maps and Level Design

YouTube creator and FromSoftware expert Lance McDonald shared a fascinating 27-minute video diving into Bloodborne’s alpha maps. These early versions show areas that players can’t access at the start, including parts connected differently than in the final release. For example, the well-known shortcut that loops back to the beginning of the game, allowing access to locked doors and rooftops, was originally set up in a different way.

In the initial design, players could immediately step onto the rooftops, leading to a building that never made it into the final game. This footage, which took McDonald around 18 months to compile, offers a rare glimpse at Bloodborne’s development process—before textures, enemies, or polish were added.

FromSoftware’s Signature Level-Building Approach

What stands out is how FromSoftware shapes their worlds. They often create complex, winding levels with secret paths and then deliberately block off some areas to build mystery and anticipation. This technique is a hallmark of their games and is evident throughout Bloodborne’s design evolution.

Many elements from the early maps survived in some form, but the way they connect changed significantly. This ongoing refinement is key to how FromSoftware crafts their dense, immersive environments.

If you’re a fan of Bloodborne or just curious about game development, this video is definitely worth a watch. It’s a unique peek behind the curtain at one of gaming’s most beloved titles.

Support and More Discoveries

Lance McDonald is a prolific source of information on FromSoftware’s cut content and secrets. If you want to support his work and see more discoveries, you can visit his Patreon here:

https://www.patreon.com/lancemcdonald

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