Meet Megabonk — The $9.99 Roguelite with Skateboarding Skeletons and Hoverboards That Just Crashed Steam’s Bestseller Charts

Megabonk launched on Steam less than a week ago and has already appeared on Steam’s best-seller charts. The indie roguelite blends automatic, constant attacking with 3D arcade action, a retro low-poly look, and a stream of unlockables.
Overview
Megabonk is a 3D roguelite arcade game that adopts the auto-attack formula popularized by titles like Vampire Survivors, but in three dimensions. Players start with two characters: an unusually lucky mage fox and Sir Oofie, a knight who moves slowly but hits hard. In total, the game currently lists 20 playable characters and multiple maps with differing enemy types.
Gameplay and mechanics
Enemies spawn continuously and drop money and materials when defeated. Money is used to open randomly generated chests that contain upgrades and abilities of varying rarity, including things like health regeneration and attack cadence. As characters gain powers, they expand their projectile arsenal with effects such as bouncing bones and boomerangs.
Each character auto-attacks on a cadence unique to them: the knight swings a sword close to his front, while the fox throws ranged fireballs. Runs typically last around 30 minutes or less, and maps include boss fights that act as short-term objectives. Additionally, shops are represented by suit-wearing vendors, and special pickups include named items such as Turbo Socks or a summoned ghost called Bob.
Risk, crowding and enemy counts
Standing still is often dangerous because the game increases enemy density as runs progress. According to a developer devlog, the game might spawn very large numbers of enemies — the devlog suggests counts could reach up to 10,000 enemies in extreme cases.
Visuals and sound
Megabonk uses low-poly 3D visuals that evoke late 1990s console aesthetics, with intentionally rough textures, rasterized pixels, and choppy animations. The presentation pairs these visuals with a rock soundtrack; some characters also have their own theme music. When a run ends, the game displays a death message such as “you ded,” and sometimes follows with lines like “maybe him skill issue?”
Progression and replayability
The game offers a variety of challenges and unlockables. Quests range from straightforward kill counts (for example, “kill 1,000 of x enemy”) to rare-hunt objectives (for example, find a hidden banana or get an item with an extremely low drop chance). Players gather upgrades from chests and can also use free claw-machine-style stations that require holding position to charge and possibly reward items.
Because items, stats, and item synergies change run-to-run, the title emphasizes build experimentation and short sessions that encourage replay. Enemies include themed sets such as mummies and floating heads with oversized tongues, and the maps vary in layout and hazards.
Price and developer support
At launch, Megabonk is priced at $9.99, with a lower price available during the initial release period. The developer has indicated plans to support the game with content updates going forward.
