Silent Hill f’s First Ending Falls Flat — Play NG+ to See the Real Story

Silent Hill f ships with five possible endings, and the version you see on your first playthrough gives you less narrative context than the others. New Game Plus (NG+) expands the story, while the late-game combat stays heavy on melee fights. Below you’ll find clear facts about endings, NG+ changes, combat, and how to proceed if you want the full picture.
- What New Game Plus changes
- Endgame combat and pacing
- How to unlock additional endings
- Play tips for repeat runs
First ending vs other endings
Silent Hill f includes five endings in total. On a first, standard playthrough you will reach one canonical ending that provides a basic resolution to the story. However, subsequent endings—unlocked by replaying the game or meeting specific conditions—add new details and can change how earlier events are interpreted.
What New Game Plus changes
New Game Plus is a core part of Silent Hill f’s narrative design. Specifically, NG+ does the following:
Cutscenes and scenes
Cutscenes change in NG+. These altered scenes reveal additional background on Hinako and her relationships, which can clarify events from the first run.
Areas and bosses
Some areas become accessible only in NG+. Boss fights can also differ between the initial playthrough and NG+ runs, giving players new encounters and mechanics.
Endgame combat and pacing
The final hours of Silent Hill f contain multiple rooms filled with enemies. Combat in these sections is primarily melee-based; players commonly use items such as metal pipes, hammers, and baseball bats.
As a result, the endgame has extended combat sections that repeat enemy encounters. This is a concrete design choice rather than a bug: the sequence requires sustained melee engagement to progress.
How to unlock additional endings
Konami and developer NeoBards Entertainment provided clear methods for unlocking the extra endings. In general, additional endings become available by completing NG+ runs and meeting certain in-game conditions. Players who continue beyond the first ending will encounter new content and, in some cases, quirky alternate outcomes and a superpowered weapon.
Play tips for repeat runs
Mode choice: Playing in Story mode reduces combat difficulty, which can make repeat runs less tiring. Conversely, increasing puzzle difficulty for NG+ runs gives more challenge without changing core combat mechanics.
Practical approach: If your goal is to learn the full story, start on Story mode to reach NG+ faster, then replay at higher puzzle difficulty to see the additional narrative layers and new brainteasers.
Finally, if you want to skip repeated playthroughs, recorded runs and explanations are widely available online and can show alternate endings and the NG+ differences in full.