The Alters: Best Jan Dolski Unlock Order for a Perfect Crew

Wondering which Jan Dolski clones—aka Alters—to unlock first in The Alters? If you want to keep your base running smoothly (and your crew from turning into a soap opera), choosing the right order to awaken your Alters is key. Here’s a straightforward guide to picking the best Jan Dolskis for your journey, with some practical tips for every step of the way!
- Which Jan Dolski (Alter) to unlock first in The Alters
- How to awaken new Alters and why order matters
- Top recommended unlock sequence for efficiency and morale
- Who to avoid if you want a drama-free playthrough
How to unlock new Alters in The Alters
Your adventure with Jan Dolski’s many faces kicks off in the prologue, right after you build “The Womb” and clone a sheep. The Quantum Computer lets you branch Jan’s life paths—think Scientist, Botanist, Technician, and more. While you can only pick six out of nine possible Alters in one playthrough, your choices are permanent (unless you reload an old save). So, every pick counts!
To awaken an Alter, select their path on the Quantum Computer, spend some Rapidium, and wait out a seven-hour in-game timer. As you progress, you’ll need to upgrade the Quantum Computer with Qubit Chips, which you craft from Damaged Chips found on the map. Your 4th, 5th, and 6th Alters need these upgrades—so plan ahead!
Best Alters unlock order in The Alters
1. Technician – The Must-Have Handyman
You don’t get a choice here: the Technician is always your first Alter. He’s not just your intro buddy; he’s absolutely essential for base maintenance. When things start breaking down (and they will), only the Technician can fix them efficiently. When he’s not busy with repairs, send him to the mines or the kitchen—he’s flexible and not too much of a troublemaker.
2. Scientist – Your Research Powerhouse
If you want new tech and upgrades, the Scientist is your MVP. Only he can run the Research Lab, unlocking crucial crafting recipes and base improvements. The earlier you get him, the better—just remember to build a Research Lab first (it’s cheap: only 40 Metals). If you skip the Scientist early, you’ll quickly hit a wall in progress.
3. Botanist – Boost Morale and Food Quality
Ready to ditch the “mush” and keep your crew happy? The Botanist is a game-changer. He’s twice as efficient in the greenhouse, providing better food (and morale) for everyone. Plus, he’s got a positive attitude—something you’ll appreciate as tensions rise. Pro tip: Good food = happier, more cooperative crew.
4. Refiner – Double Up on Resources
The Refiner is your resource multiplier. He turns Enriched Metals into both Metals and Organics, giving you more bang for your buck. While the Miner seems like an obvious early pick, the Refiner is actually a smarter choice at this stage—especially since he’s less likely to cause drama and helps open the path to the Worker Alter later.
5. Miner – For When You Need Raw Power
The Miner boosts your metal mining by 50%. Sounds perfect, right? But beware: he’s a bit of a wild card and can stir up trouble. Only pick the Miner after you’ve got your food and morale sorted out. Otherwise, you risk a mutiny. If you want a chill run, you can even skip him and go straight for the Worker if your resources allow.
6. Dealer’s Choice – Pick What You Need Most
By now, your priorities might have changed. If you need faster crafting, go for the Worker. If you’ve got injuries piling up, the Doctor is your best friend. Facing rebellious crew? The Guard or Shrink can keep things in check. You usually don’t need both, but pick what fits your current situation. With good food, gifts, and the right dialogue, you might not need the Doctor, Guard, or Shrink at all!
Tips for a smooth playthrough
- Prioritize research and food early—Scientist and Botanist are your core crew.
- Refiner is better than Miner early on for resource efficiency.
- Watch out for Alters with rebellious streaks; they can force you to waste picks on security or therapy.
- Upgrade your Quantum Computer as soon as you can to unlock more Alters.
- Remember: once you awaken an Alter, there’s no going back (unless you reload an old save).
With this order, you’ll have a balanced, efficient, and mostly drama-free crew of Jan Dolskis. Now get out there and show that quantum multiverse who’s boss!





