Two-Person Indie CloverPit Delays Release — Sells 300,000 Copies and Beats Silksong on Steam Charts

CloverPit, a two-person indie roulette roguelike, delayed its release by several weeks and has since climbed the Steam charts while selling strongly in its first days on sale.

  1. What CloverPit is
  2. Release timing and Steam context
  3. Sales and chart performance
  4. Developer comments and updates

What CloverPit is

CloverPit is a roulette-style game with roguelike elements. Players start in a confined setting with a slot machine and an ATM, and the core loop centers on pulling a lever to try and escape debt before the round ends. Power-ups and charms alter odds, and the game mixes tense, risk-driven gameplay with a commentary on gambling mechanics. The developers describe the game as the demonic lovechild of Balatro and Buckshot Roulette.

Release timing and Steam context

Originally scheduled for Sept. 3, the developers moved CloverPit’s release to Sept. 26. Despite launching during the Steam Autumn sale window and facing heavy competition from discounted triple-A titles, CloverPit reached the top twenty on Steam’s global best-sellers list.

Sales and chart performance

In under a week on sale, CloverPit sold around 300,000 units. Additionally, reporting notes that after platform and publisher cuts that level of sales would equate to at least roughly $1 million in revenue, depending on exact deals and fees.

Developer comments and updates

The game’s Steam store blog has posted about the launch. It says, “CloverPit has gone viral since launch on Friday,” reads a blog post on CloverPit’s Steam store page.

The post continues, “We’re just two little Italian devs… mamma mia, this is a dream come true!”

Developers attribute visibility to a mix of streamer attention — names mentioned include Vinesauce and Northerlion — publicity around the release date, and a cheaper bundle that pairs CloverPit with Balatro. Reportedly, the game briefly drew more simultaneous attention on streaming platforms than Fortnite during parts of the launch window. Meanwhile, CloverPit’s quick success also spurred mobile copycat titles.

Post-launch support

Within days of release the developers shipped at least one update that targeted quality-of-life improvements, including faster animations for long combos. The blog closes with a public message: “A MASSIVE THANK YOU to everyone who bought and played our game,” the blog post says.

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