Wuyang Brings Surfing Heals and Aimable Water Bombs — Overwatch 2’s New Support Is Built to Save and Slay

Blizzard has revealed the kit for Overwatch 2’s new support hero Wuyang, showing a character built to heal and help his team while still dealing damage. The studio demonstrated his abilities in a developer deep-dive and announced a trial weekend before his Season 18 release later this month.
- What Wuyang can do: primary fire, healing orbs, surf mobility, healing amplifier wave, and a protective ultimate.
- How he compares to other supports and the team’s design goals.
- Developer comments and a short schedule for the trial weekend and release.
How Wuyang plays
Wuyang’s basic toolkit mixes healing and offense. His primary fire launches a water orb that explodes for light damage. Moreover, players can manually steer the orb for precision; these remote-controlled shots hit harder when aimed well. Then, Wuyang can place an orb on an ally that heals them while they remain in line of sight, or he can create a continuous healing stream that restores more health but consumes a limited resource—similar in feel to other beam-style healers.
He also has mobility: a surf-like wave that moves him faster and increases jump height, letting him reposition or escape. Another ability sends a wave that knocks enemies back and amplifies incoming healing for any allies it touches. Finally, his ultimate creates a water cocoon around himself or an ally; it explodes after a few seconds, healing the target and knocking down nearby enemies.
Senior game producer Kenny Hudson said the team gave Wuyang passive healing so players could focus on maximizing his damage potential, and Blizzard classifies him as an “offensive support” in the same vein as Zenyatta while still keeping clear healing tools.
Design influences
Wuyang’s surf mobility is also a narrative nod. Senior narrative designer Joshi Zhang explained one inspiration directly:
“One of the influences that I had for this character was the protagonist from Legend of the Condor Hero, which is probably something that no one’s ever heard of, but it’s that sort of Wuxia, Kung Fu fantasy type of thing where the hero is like, jumping across water and all that kind of really cool stuff,” Zhang said.
Context and comparisons
Wuyang stands out because he blends healing mechanics with clear offensive options. For example, his speed and knockback feel comparable to Lucio, while his healing-amplifying wave is functionally similar to Ana’s biotic grenade effect. At the same time, other recent supports—such as Kiriko, Lifeweaver, and Illari—have strong damage or utility that sometimes blur role lines.
Players raised role-identity concerns after Overwatch 2’s launch, and former game director Aaron Keller said the team was aware of these complaints and planned to address them in future updates. Meanwhile, designers are highlighting Wuyang as a support who can create unique combos with other heroes, like amplifying healing before a Reaper teleport or coordinating his ultimate timing with aggressive dive heroes.
Hudson also recalled the development playtests: “When we were doing our hero team playtest, you would just hear this like explosion of laughter coming from any corner of the building,” he said. “And you just knew that they’d come up with something awesome and super fun.”
When you can try him
Blizzard will run a trial weekend for Wuyang from Aug. 14–18. Then, he is scheduled to join Overwatch 2 officially with Season 18 on Aug. 26.
For context on community discussion about healer synergy and metas, see the following threads and forum posts.
Players joked about Illari team comps on Reddit: https://www.reddit.com/r/OverwatchUniversity/comments/16kpf6d/what_should_the_synergy_be_like_between_moira_and/
Role and damage concerns have also appeared on the Blizzard forums: https://us.forums.blizzard.com/en/overwatch/t/healers-should-not-do-more-damage-than-dps/863914 and on Reddit: https://www.reddit.com/r/Overwatch/comments/1cl73vd/why_does_everything_do_so_much_damage/
